Every community becomes its own casino. Play from any phone. No wallet, your token, your cut.
Solpot runs coinflip and jackpot. Nothing else. In one year:
They paid 27× more to affiliates than they took in fees. That's not a leak. It's the whole strategy.
Distribution is the product. The house edge is a commodity; the audience is not.
Source: on-chain data, dune.com/ennnas/solpot
| Solpot | Domin8 | |
|---|---|---|
| Login | Wallet only | Email, play from any phone |
| Currency | SOL only | SOL, ETH + community tokens (FUEL live) |
| Games | 2, closed | Open API, studios plug in |
| Chains | Solana | Solana, Base, BNB, one adapter each |
We're not fighting for Solpot's players. We're opening the door to the ones it locks out.
6-digit code, you're playing. No extension, no seed phrase, no app. Your phone is enough.
Deposit once, it follows you into every cabinet. No per-game funding, no bridging.
Off-chain ledger, Stake model. No gas per round, no confirmation wait, no failed tx mid-game.
Seed hash published before the round, revealed after. Any player can recompute the result.
Real deposit wallet per user per chain: Solana, Base, BNB. Withdraw anywhere. The chain is the rail, not the doorman.
One progressive pot fed by every round of every game. Every cabinet, one arcade.
Compliance: custodial by design, the Stake model. Provably-fair RNG every player can verify, and funds only touch the chain at deposit and withdrawal. Structured to operate in jurisdictions where this model is permitted, ahead of any aggressive scaling.
Solpot spent 1.8M SOL proving affiliates drive this business. We built that engine in from day one, for whole communities, not just individual streamers.
| Tier | Revenue share | Unlock |
|---|---|---|
| Tier 1 | 20% | Default, every player, from signup |
| Tier 2 | 30% | Automatic at 10 active referrals |
| Tier 3 | 40–50% | Streamers & community partners |
Plus 5% rakeback to the referred player (up to 15%). Both sides get paid. That's what makes people actually share.
The pitch that closes communities: members bet with their own token across every game. Already running in production with FUEL on BNB.
Players tip each other in chat. Balance circulates inside the platform instead of draining to withdrawals.
Studios ship a WebGL build; we host it and own the money and the randomness. The catalogue grows without us building it.
Affiliate, rakeback and jackpot are all taken from the house edge, never the volume wagered. Even at our most generous tier, the house never runs at a loss.
Banked games (Rabbit Royale, and the crash / slots / tower line) run a 10% house edge. The RTP is fixed in the RNG service and unit-tested so it can't drift. On a 100-unit bet, 10 is house gain; here's how that 10 splits at each tier:
| Per 100 wagered | Tier 1 · 20% | Tier 2 · 30% | Tier 3 · 50% |
|---|---|---|---|
| House gain | 10.0 | 10.0 | 10.0 |
| − Affiliate share | −2.0 | −3.0 | −5.0 |
| − Rakeback (5–15%) | −0.5 | −0.75 | −1.5 |
| − Jackpot pool (10%) | −1.0 | −1.0 | −1.0 |
| Net to house | 6.5 | 5.25 | 2.5 |
| Net margin on volume | 6.5% | 5.25% | 2.5% |
Worst case, we keep 2.5% of every dollar wagered. And tier 3 is the exception, not the rule.
The subtractions aren't all cost, either. The jackpot pool stays inside the platform(that's retention, not a payout), and every unit paid to an affiliate buys a player who keeps wagering. Solpot's 1.8M SOL proves that trade pays for itself.
10% house edge, fixed in the RNG service and unit-tested.
Arena & Janken take a flat 5% rake on the pot. The house risks nothing, players bet each other.
The same split runs on SOL, ETH and community tokens. FUEL earns the same margin as SOL.
40 SOL wagered in a single hour, 2 SOL to the house. No marketing, no affiliates live, a handful of testers.
That's the density Solpot monetised 67,772 times over. The product works. It needs the audience, which is exactly what the distribution engine is for.
95,600 FUEL has been wagered across 433 rounds of Rabbit Royale, a community token on BNB running as a first-class currency next to SOL and ETH, with its own balances, jackpot vault and affiliate tracking. Not a roadmap item. Shipped.
Three games live and being played (Arena, Rabbit Royale, Janken), multi-token deposits with Solana at the core, provably-fair RNG, one-click play. Foundation shipped and in players' hands.
Turn players into regulars. Levels, streaks, daily rewards, leaderboards, a shared progressive jackpot and quests that reward sticking around. The goal is simple: make Domin8 the arcade you come back to.
Deepen the three games that are already live, straight from player feedback. Better feel, more competitive modes, tighter PvP. We perfect what we have before we add more.
Once the arcade is dialed in, the community picks the next cabinet. Players vote on what we build next, and we ship it. Growth on the community's terms, not a top-down roadmap.
Open the arcade to its own players. A game-building hackathon where the community designs and submits new cabinets, the best ones ship on Domin8 and their creators earn from them. The arcade builds itself.
15+ years spanning 3D/VFX (Suzanne Award, Blender Festival), web development, and blockchain. Co-founded Gravity5 before moving into Solana/Web3 development. Now building on-chain competitive games at InsertCoinLabs.
𝕏Game developer with a background dating back to the Adobe Flash era, bringing over a decade of hands-on game design and development experience. Previously worked at Quantic Dream, contributing to some of the industry's most narratively ambitious titles. Now leads game development at InsertCoinLabs, building Domin8's core game mechanics.
𝕏Proven market. Product already live. Built for the communities everyone else locks out.